Sai — save your forest from killer machines

Sai is a third person action game where you play as a druid trying to save a forest from machines.

Sai — save your forest from killer machines

Sai is a third person action game where you play as a druid trying to save a forest from machines.

Gameplay takes the form of a third person shooter where you are armed with a bow.

The game looks very good, but I had some performance issues with it. Interestingly, if I lower the graphics settings it pushes up my CPU usage causing choppy gameplay. (My specs: Intel i7-2600 @ 3.40 Ghz, 14GB RAM, 4GB Radeon RX460.)

Those with more powerful PCs likely won’t experience any of these hiccups and they didn’t really take away from my experience with the game.

Gameplay is fun, albeit a bit repetitive. According to the game’s itch.io page the estimated playtime is only 40 min – 1 hour so that shouldn’t become a problem.

You fight waves of robots and once you clear all enemies from an area you interact with a shrine, which then brings back life to the forest. These scenes are well done and reminded me of Flower on the PS3/PS4.

Recommended for people who like action games and have about an hour to kill.

From the website:

SAI is a third person action game exploring Celtic folklore and deforestation. Set in a magical forest, players will discover an environment damaged and destroyed by onslaughts of machines. These metallic creatures wreck their way through the land to get to the core of its magic, the Heart Tree. Though its presence is now but a lost memory, the machines remain, determined to find this all powerful entity. As a Druid, protector of the natural world, you must explore this beautiful realm, harness the power that still lingers here, and uncover its dark past. Stop the machines. Protect the land. Save the forest.

About this post

Most Epic Win is running a challenge where a bunch of us regularly try one of the games included in the Itch.io Bundle for Racial Justice and Equality and post about it on our forum.

This post was originally published on my blog and is reproduced here with permission.